Sunday, October 11, 2020

Agents of Edgewatch

 

On to adventure, on to Pathfinder 2nd Edition Adventure Path.

It has been some time away from the GM seat. I'm back! For how long.. who knows? 

I was able to game locally at a table with an old friend. I was able to play a few characters with a motley group. It was vibrant and unburdened, being a player character. The campaigns fizzled quickly though, to be replaced by others, yet all met with by the same fizzling fate. Enjoyment and comfort became estranged with the knowledge I was not invited back as game commenced with the majority group. I tried to look past the strangeness as an invite mysteriously became available once again, but I decided to move back to a regular game online that would not lose its luster by unpredictable whims of a DM.

Pathfinder 2nd Edition, while cartoony and flawed in some aspects, was less a burden to prepare and run, as compared to the 1st Edition. Macro's were less populated and complex. Versatility and variety were very much evident with the boasting options available. Combat is engaging and punishing with 3 action economy.

PC's as guards in a city seemed like a worthwhile investment. Book 1 has it staggering amount of issues but we worked through them and Book 2 is upon us.




Maptools has improved since my departure. Token tool has a new feature to load pdfs. My prep work has lessened immensely. I don't have to spend hours on complicated rules. 

Token Properties



This Is The End

Running Adventure Paths weekly, and campaigns that would span a year and a half. I say no more Pathfinder. I'm done with the broken mech...