Thursday, September 14, 2017

How to prolong your Dead Suns Adventure Path

Many people say the Adventure Path for Dead Suns is too short. Incident at Absalom Station has 31 pages of adventure content. When you compare that to the average 50 page of Pathfinder content, it may seem decidedly so. However, I see a lot of roleplay opportunity and information gathering, especially so for when the adventures visit a locale for entertainment and nourishment. With the right amount of pacing, there is a lot going on within those pages.



If you are still unconvinced, then I would highly suggest the inclusion of Starfinder Society content. There are quite a few pdf's ready to dive into. With the range of available tiers based on APL (average party level), you can most assuredly spread out additional content through the varying volumes of Dead Suns. I recommend this option and I will be adding this into my game.





Mass Effect- The Citadel had you exploring the dizzying levels and pathways of side tracking. If you will recall, Commander Shepard needed to go shopping. As the Captain of the Normandy, Shepard needed to add some things to his aquarium before he could save the galaxy. You never know, you may just pick up on a distress signal from a nearby star system.



The Starfinder Society features invaluable content, especially so with the beginning amount of content available for this new roleplaying system. With those pages, there are numerous starship encounters and planets to land upon. Extending your AP, your crew arrives at Dock 94 of Absalom Station, perhaps they recently apprehended a fugitive or brought back salvage from a crashed vessel. Further still, after the events of the first encounter within the AP, the party views a list of missions available to earn credits. The society pdf's are reasonably priced and are a resoundingly successful option for your game.

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