For too long, one of my players would succeed on that knowledge or perception roll and garner that highly sought for information, relaying to the party. Yet that apprised individual did so as an echo.. every time. Everyone would hear what the GM said first and the player would either repeat it or say "Yeah, what he said".
That gm manipulation takes away from perhaps those quiet ones at the table or someone's moment to roleplay. I'm terrifying guilty of this. I strive to correct this.
I have the message manager setup now for book 1 so that I can send private messages when someone rolls culture, diplomacy, computer and intimidate. Even if multiple players roll, I can send each player there own level/tier of information gathered. Those apprised but selected few adventurer's can then confer with each other, as well as the group, on what they learned. There are multiple information unlocks at 10+,15+, 20+, and 30+. The lowest and highest gathers will each have there moment, rather than the GM encroaching on the player's moment to shine.
Don't worry GM, you'll sparkle too, just read that room's description out loud and that italic flavor text just under that creature's name.
Plo's Message Manager
I dragged the file onto the map. You will see an open book icon appear. Click on it and look at the selection tab/window. Hit the Yellow macro button that reads Msg.managr. You should see the messages pane appear. You can move it where you like. I dragged it over as a tab next to the chat window. Add your messages and when ready, send to those players connected on Maptool. Simple to use when you can click rather than type.
Basking within Pathfinder and Starfinder. Delving into insightful options and ferreting frustrations for your facepalming rpg table.
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